The Building Process

Our initial idea was that we wanted the land to be a physical part of the building. We decided to use it as a wall so when you walk through each of the rooms you would see the mountain our library is constructed on. We also wanted to tessellate a hexagon shape so there would be multiple pathways to walk up and down each level. Our second main idea was to have water streaming down the building and into the water below, to integrate the library into the landscape.
A little interactive element to our building - steps that glow when you step on them.
The script was from Free LSL Scripts, which is a really useful site for finding a range of scripts
My avatar with Triana's
Traveling to Teal, where that red beam teleports you to the particle lab. I was able to get some useful templates for particle systems.
Messy stage of the build - reconstructing the glass windows into pyramids to imitate the angles of the hexagon and give a more interesting look.
Tessellating the hexagons four or five times was our original plan, but this was way over the size limit. We cut down to three hexagons and made the rooms of the library smaller. We also skewed the bottom and side hexagons to make them asymmetrical and create an interesting effect.
Hyewon, Triana and I adjusting the sizes for the rooms.
The water fall was made from three cones with a water script from the particle lab. We adjusted the colour and the length of time the particles appeared so they didn't go through the building. We also increased the number of particles emitted to make it seem more like a gush of water, but after a certain number (I think 100) it wasn't making any difference - that's why we used three cones.
I bought a set of five stones from the market place that could be modified. We changed the sizes and hid the three cones, making the system look like an actual waterfall. The plants were also from the market place, and we made them a bit smaller and put them around the waterfall to make it look more natural.
 The water texture was scripted to move so it looked like it was flowing down the building. The steam script was also from the Free LSL Library, and we used it to make it seem like the water was splashing into the stream.

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